My wife won’t let the Xbox One in our living room. She’s
afraid the upgraded Kinect camera will spy on us. That’s become a
pretty standard line about the One, and my wife’s at least partially
joking when she says it, but after seeing how powerful the Kinect has
grown from the Xbox 360 to the Xbox One, it may not be that paranoid of a
reaction.
When the Kinect is plugged in, the Xbox One is always listening. If
you say “Xbox”, it turns on. Once it’s on, it’s always watching, and it
will almost always recognize you, immediately logging int o your Xbox
Live account. It hears better than the original Kinect, and it sees
better, both in light and in darkness. It can handle beards. It stares
down to our bones, tracking our skeletons. Consumer electronics now know
what we look like and wait for our voice to turn them on. I can see why
my wife is a little creeped out.
I’m probably not inviting the
NSA into my
home by setting an Xbox One up in my basement. Microsoft swears that
won’t happen, and if I was truly afraid I could disconnect the Kinect
and still use the Xbox One. I am bringing in a high tech piece of gaming
technology, though, one that aims to redefine how I interact with my
entertainment boxes. If you want to judge the “next generation” of
videogame consoles by how futuristic they seem, by how far removed they
feel from the previous systems, than the Xbox One edges out the
PlayStation 4 based simply on its display and user interface. The
PlayStation 4 stylishly redesigns the bulky box and stilted “Xross Media
Bar” of the PlayStation 3, but the Xbox One embraces a low-rent sci-fi
aesthetic with its voice commands and the ability to snap multiple
active screens on top of each other. It’s the videogame version of every
movie where characters sternly tell a computer what to do.
It’s weird, then, that something so futuristic looks so dated. The
Xbox One looks like something you’d find in your uncle’s den in 1986.
It’s a big, black block that should eat
VHS
tapes from the top. It should be plugged into a massive rear projection
TV that has football scores burned onto the screen. My dad tried to
force a laserdisc into it. Despite its boundary-pushing tech, the Xbox
One’s exterior doesn’t share the sleek industrial design of the
PlayStation 4. I’m tempted to rebuild the state-of-the-80s entertainment
set-up my friend’s dad had thirty years ago with the One at the center.
That’s just the exterior, though. Between the Kinect and the
HDMI
input port, the Xbox One feels more advanced than the PS4. It feels
more foreign. Microsoft has heavily marketed the One as more than just a
gaming device, touting it as the one essential piece to a home
entertainment system. That’s a bit of a reach, but the One’s non-gaming
applications are more ostentatious and more central to the system than
the PlayStation 4’s.
The Xbox One replaces your TV’s remote control with your voice. You
can plug your cable box directly into your console through that
HDMI input on the rear. The Xbox One can then control your cable box via the Kinect’s microphone. If you say “Xbox Watch
NBC”, the Xbox will change the channel to
NBC. It will do that in the middle of a game, popping you straight from
Dead Rising 3 to
Brooklyn Nine-Nine. You can’t control your cable box’s
DVR
or On Demand features through the One, so you’ll have to keep that
remote handy, but for live-viewing or random channel flipping you’ll be
able to speak your destination rather than type in a series of numbers.
(You can also plug any device with an
HDMI
output into the Xbox One, including other gaming systems, but there’s no
point to that and the lag between the screen and the controller becomes
unbearable.)
It’s still something that only people who play games should buy, but
the Xbox One’s weird TV business isn’t as pointless or off-putting as I
had expected. It works well enough that I can legitimately see a
button-free future for the living room. I’m not entirely converted—I
still use my remote control more than my voice box—but the Xbox One’s
voice recognition works reasonably well, and as that technology improves
the remote control’s primacy will slowly dwindle away.
When you first load up a TV image on the One it appears in a large
rectangle on the main menu that’s surrounded by a jumble of smaller
panels. The One’s main menu is patterned on that Windows 8 layout that
Microsoft has extended across most of its consumer products. It’s a
familiar look if you’ve played a 360 or seen any ads for the Surface
tablet (or if you watch any of the many network sitcoms that blatantly
work a Surface into multiple shots every episode.) It’s a cluttered,
awkward interface, and runs counter to the simplicity and ease of use
that voice commands supposedly offer. But then perhaps that’s the
point—if they make the menu a bummer to cycle through, people might
flock more readily towards the weird new voice interface.
Those panels resurface in one of the One’s signature features. You
can “snap” an app to the side of the screen while running another
program. You can snap the Xbox Music app and jam a playlist while
playing a game. You keep an eye on the news or sports scores or anything
else on TV while slashing your way through
Ryse: Son of Rome.
There are some limitations right now—certain apps, including Skype,
don’t support snapping, and the audio for both screens runs
simultaneously—but in certain situations snapping is a useful tool.
Ryse: Son of Rome
Speaking of Skype, with that app and the new high definition Kinect camera, the Xbox One is the closest we’ve yet come to
Infinite Jest-style
videophones. It’s FaceTime on your forty inch TV, with that new 1080P
Kinect letting whoever you Skype with get a vivid look into your home. I
anticipate avoiding this type of communication for the rest of my days.
That camera would make the Xbox One a perfect fit for streaming on
Twitch or Ustream. It’s easy to stream on the with a less powerful
camera. I was deeply skeptical and disinterested in letting others watch
me play games until the PlayStation 4’s simple and direct Twitch
interface made it as easy as pressing a button. Surprisingly the Xbox
One doesn’t have that functionality, at least not yet. A Twitch app
should be available in January, but for now there’s no way to live
stream from the system.
It does feature a game
DVR, though. The One
continuously records video as you play through a game. You can save
thirty-second clips and upload them to social media with a voice
command. You can make longer clips or edit clips together in the Upload
Studio app, and upload those videos to Microsoft’s SkyDrive file hosting
service. It’s not live video, and there are space limitations, but if
you are desperate to let other people watch you play as a crude ethnic
stereotype in the
Killer Instinct remake, it is possible with the Xbox One.
Skype, the upgraded Kinect, the TV interaction and the game
DVR
all make the other, more popular kind of streaming feel a bit blasé at
this point. Videogame consoles were given new life when Netflix and
other streaming video services first became available in 2008 and 2009,
and even though those kinds of entertainment choices are central to the
Xbox One, it no longer feels revolutionary to stream movies or old TV
shows through a console. Of course the One has all the streaming
services you expect in the year 2013.
HBO Go will remain exclusive to the Xbox platform, but it won’t be available for the One until December.
As I wrote with the PlayStation 4,
these apps are basically mandatory for game consoles now, to the point
where it doesn’t even seem necessary to mention them. It’d be far more
newsworthy if the One didn’t come with Hulu or Amazon Instant Video. And
yes,
Barney Miller fans, Crackle is an option, as well.
This falderal is all well and good, but you will buy the Xbox One to
play games. The current line-up of games features many of the same
third-party perennials as the PlayStation 4, with the latest
Assassin’s Creed,
Call of Duty and
Need for Speed games, and a variety of sports releases from EA and 2K. The Xbox One has a deeper roster of exclusives, though.
Dead Rising 3 is familiar but fun, and the beautiful but brutal
Ryse: Son of Rome
succeeds with brief spurts of mindless violence, but most of the other
exclusives don’t just underwhelm but often bring some of the more odious
trends of mobile gaming into the console sphere. Repetitive on-rails
shooter
Crimson Dragon and racing simulator
Forza 5 push annoying microtransactions, and the new
Killer Instinct
embraces a free-to-play model where you have to pay extra to unlock
game content, including the full roster of fighters. The family friendly
Zoo Tycoon and
PowerStar Golf might be the best of the
lot. There are many games that you can only play on the Xbox One, but
none of them are worth going out of your way for.
The Xbox One controller makes several changes to the 360 model, but
most are minimal. The joysticks have the same asymmetric positioning,
but the tops of the sticks are textured to keep thumbs from slipping.
The directional pad is no longer set into a ring of plastic, so it isn’t
nearly as imprecise. The home button is smaller and higher up on the
controller. Back and Start are replaced with View and Menu buttons,
which are used to pop out of a game and back to the main menu of either
the game or the system itself. (Like mobile devices, the Vita and the
PlayStation 4, you can now effectively pause a game and back all the way
out to the main system menu without losing your place.) The controller
still requires two AA batteries, but instead of bulging out from beneath
the controller the batteries slide unobtrusively into the controller’s
top. The shoulder triggers and bumpers both feel a bit clunkier than on
the 360—they make louder clicks when you press them, and they feel
cramped, crammed in tightly to the point where the bumpers take more
effort to press than on the 360. The controller feels noticeably
different in your hand, but it’s not a significant redesign.
I’ve been comparing the Xbox One to the PlayStation 4 throughout this
review because those comparisons are inevitable. They came out within a
week of each other. The greatest thing they have in common, besides
playing games, is the fact that there’s no reason to rush into buying
one unless you are a diehard videogame fan who can’t wait for the next
new thing. The Kinect might give the Xbox One an edge, at least for
those who are dying to control their cable box with their mouth, but the
camera is still untested as a viable videogame interface, and the
current line-up of games isn’t particularly inspiring. For now we’re
keeping an older game box in our living room, one that runs the same
video apps as the Xbox One, but that doesn’t make my wife feel paranoid.